This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
-
Sprightring Helm—GS—ilvl
Sprightring HelmHead · Uncommon
GS — · ilvl —Armor
103 Armor
View on Wowhead ↗Stats
+15 Agility
+10 Stamina
-
Marsh Chain of the Tiger—GS—ilvl
Marsh Chain of the TigerNeck · Uncommon
GS — · ilvl — View on Wowhead ↗Enchantments
+6 Agility
+6 Strength
-
Nightscape Shoulders—GS—ilvl
Nightscape ShouldersShoulders · Uncommon
GS — · ilvl —Armor
86 Armor
View on Wowhead ↗Stats
+11 Agility
+5 Stamina
-
Wolfmaster Cape—GS—ilvl
Wolfmaster CapeBack · Rare
GS — · ilvl —Armor
22 Armor
View on Wowhead ↗Stats
+5 Agility
Equip: Increases your dodge rating by 6.
-
Quillward Harness—GS—ilvl
Quillward HarnessChest · Rare
GS — · ilvl —Armor
120 Armor
Stats
+8 Strength
+19 Agility
View on Wowhead ↗Enchantments
Enchanted: Reinforced (+32 Armor)
-
ShirtNo item available
-
TabardNo item available
-
Bands of Serra'kis—GS—ilvl
Bands of Serra'kisWrist · Rare
GS — · ilvl —Armor
43 Armor
View on Wowhead ↗Stats
+4 Strength
+6 Agility
+2 Stamina
Sgtstab
Human · Rogue
Subtlety
Level 44- GearScore
- —
- Item level
- 35
-
Dog Training Gloves—GS—ilvl
Dog Training GlovesHands · Rare
GS — · ilvl —Armor
69 Armor
Stats
+8 Strength
+8 Agility
View on Wowhead ↗Enchantments
Enchanted: Reinforced (+32 Armor)
-
Blackened Defias Belt—GS—ilvl
Blackened Defias BeltWaist · Rare
GS — · ilvl —Armor
50 Armor
Effects
Equip: Increases attack power by 18.
View on Wowhead ↗Defias Leather
(2) Set: +10 Armor.
(3) Set: +5 Arcane Resistance.
(4) Set: Increases expertise rating by 2.
(5) Set: Increases attack power by 10.
-
Ferine Leggings—GS—ilvlFerine LeggingsLegs · Rare
GS — · ilvl —Armor
96 Armor
Stats
+12 Strength
+13 Agility
View on Wowhead ↗Enchantments
Enchanted: Reinforced (+32 Armor)
-
Feet of the Lynx—GS—ilvl
Feet of the LynxFeet · Rare
GS — · ilvl —Armor
63 Armor
Stats
+3 Strength
+8 Agility
View on Wowhead ↗Enchantments
Enchanted: +3 Agility
-
Fen Ring of the Tiger—GS—ilvl
Fen Ring of the TigerRing 1 · Uncommon
GS — · ilvl — View on Wowhead ↗Enchantments
+5 Agility
+5 Strength
-
Falcon's Hook—GS—ilvl
-
Mark of the Chosen—GS—ilvl
Mark of the ChosenTrinket 1 · Uncommon
GS — · ilvl — View on Wowhead ↗Effects
Equip: Has a 2% chance when struck in combat of increasing all stats by 25 for 1 min.
-
Trinket 2No item available
-
Satyr's Lash—GS—ilvl
Satyr's LashMain Hand · Rare
GS — · ilvl —Weapon
39 - 74 Damage
Speed 1.70
(33.2 damage per second)
View on Wowhead ↗Effects
Chance on hit: Sends a shadowy bolt at the enemy causing 55 to 85 Shadow damage.
-
Coldrage Dagger—GS—ilvl
Coldrage DaggerOff Hand · Rare
GS — · ilvl —Weapon
31 - 58 Damage
Speed 1.50
(29.7 damage per second)
View on Wowhead ↗Effects
Chance on hit: Launches a bolt of frost at the enemy causing 20 to 30 Frost damage and slowing movement speed by 50% for 5 sec.
-
Trueshot Bow of Stamina—GS—ilvl
Trueshot Bow of StaminaRanged · Uncommon
GS — · ilvl —Weapon
31 - 59 Damage
Speed 1.90
(23.7 damage per second)
View on Wowhead ↗Enchantments
+5 Stamina
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 1,441
- Strength
- 108
- Agility
- 201
- Stamina
- 78
- Intellect
- 30
- Spirit
- 42
Physical combat
- Attack power
- 395
- Melee critical strike chance
- 9.8 %
- Ranged critical strike chance
- 5.28 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 61.45
- Off hand damage per second
- 28.98
Spells
- Spell power
- 0
- Spell critical strike chance
- 0 %
- Spell haste
- 0 %
- Spell penetration
- 0
Defense
- Armor
- 1,150
- Dodge chance
- 20.35 %
- Parry chance
- 4.64 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1Active ——35
Assassination
Points: —
—/3
Rank 1
Increases the damage done by your Eviscerate ability by 5%.
—/2
Rank 1
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
—/5
—/3
Rank 1
Gives your melee finishing moves a 20% chance to add a combo point to your target.
—/2
Rank 1
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
—/3
Rank 1
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
—/1
Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
—/2
Rank 1
Increases the armor reduced by your Expose Armor ability by 25%.
—/5
Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
- Malice —/5
—/5
Rank 1
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
—/5
Rank 1
Increases the chance to apply poisons to your target by 2%.
—/2
Rank 1
Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
—/1
Rank 1
When activated, increases the critical strike chance of your next offensive ability by 100%.
—/3
Rank 1
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
—/2
Rank 1
All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
—/5
Rank 1
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Cold Blood —/1
—/2
Rank 1
Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
—/1
—/5
—/5
Rank 1
Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
—/1
Rank 1
Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points.
- Vigor —/1
Combat
Points: —
—/3
Rank 1
Increases the effect duration of your Gouge ability by 0.5 sec.
—/2
Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
—/5
—/3
Rank 1
Increases the duration of your Slice and Dice ability by 15%.
—/5
—/5
—/2
Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
—/1
Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Deflection —/5
—/2
Rank 1
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
—/2
Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 sec.
—/5
Rank 1
Increases your chance to get a critical strike with Daggers by 1%.
—/5
Rank 1
Increases the damage done by your offhand weapon by 10%.
- Precision —/5
—/5
Rank 1
Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
—/1
Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
—/5
Rank 1
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
—/5
Rank 1
Increases your chance to get a critical strike with Fist Weapons by 1%.
—/2
Rank 1
Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec.
—/2
—/3
Rank 1
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
—/2
—/1
Rank 1
Increases your Energy regeneration rate by 100% for 15 sec.
—/2
Rank 1
Increases your chance to resist Stun and Fear effects by an additional 5%.
—/5
Rank 1
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
—/1
Rank 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
- Adrenaline Rush —/1
Subtlety
Points: 35
5/5
Rank 5
Passive
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
0/5
Rank 1
Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
0/2
Rank 1
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
0/2
Rank 1
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
5/5
Rank 5
Passive
Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
3/3
Rank 3
Passive
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
1/1
Rank 1
Instant
20 sec cooldown
40 Energy
Melee Range
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
3/3
Rank 3
Passive
Increases the critical strike chance of your Ambush ability by 45%.
3/3
Rank 3
Passive
Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/2
Rank 2
Passive
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
3/3
Rank 3
Passive
Causes your attacks to ignore 352 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
0/2
Rank 1
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
1/1
Rank 1
Instant
10 min cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
2/2
Rank 2
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
1/1
Rank 1
Instant
35 Energy
Melee Range
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
- Serrated Blades 3/3
2/3
Rank 2
Passive
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 7% damage.
0/5
0/3
Rank 1
Increases your chance to avoid area of effect attacks by an additional 5%.
1/1
Rank 1
Instant
2 min cooldown
30 yd range
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Preparation 1/1
3/3
Rank 3
Passive
You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
0/5
Rank 1
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
- Premeditation 1/1
0/1
Rank 1
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.