Dson
No guild
EU spineshatter
- GearScore
- —
- Equipped item level
- 111
This GearScore is partial, so it is not included in the ranking.
Equipped items
Open an item to view its stats and effects.
-
Evoker's Silk Cowl—GS—ilvlEvoker's Silk CowlHead · Rare
GS — · ilvl —Armor
127 Armor
Stats
+39 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 17.
Equip: Improves your resilience rating by 19.
Enchantments
+12 Spell Damage and Minor Run Speed Increase
+7 Spell Damage
+4 Resilience Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 23.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Blink spell by 2 sec.
-
Pendant of Dominance—GS—ilvlPendant of DominanceNeck · Epic
GS — · ilvl —Stats
+31 Stamina
+12 Intellect
Equip: Improves your resilience rating by 16.
Enchantments
+3 Spell Critical Rating and +4 Spell Damage
+2 Spell Critical Strike Rating
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
-
Evoker's Silk Amice—GS—ilvl
Evoker's Silk AmiceShoulders · Rare
GS — · ilvl —Armor
117 Armor
Stats
+21 Stamina
+16 Intellect
Equip: Improves spell critical strike rating by 8.
Equip: Improves your resilience rating by 15.
Enchantments
+3 Spell Critical Rating and +4 Spell Penetration
+3 Spell Critical Rating and +4 Spell Damage
+3 Resilience Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 25.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Blink spell by 2 sec.
-
Sergeant's Heavy Cape—GS—ilvlSergeant's Heavy CapeBack · Epic
GS — · ilvl —Armor
104 Armor
Stats
+33 Stamina
+12 Intellect
Equip: Improves your resilience rating by 16.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 26.
-
Gladiator's Silk Raiment—GS—ilvlGladiator's Silk RaimentChest · Epic
GS — · ilvl —Armor
207 Armor
Stats
+51 Stamina
+18 Intellect
Equip: Improves spell critical strike rating by 25.
Equip: Improves your resilience rating by 24.
Enchantments
+8 Spell Damage
+4 Spell Critical Rating and +5 Spell Penetration
+3 Spell Critical Rating and +4 Spell Damage
+4 Spell Critical Strike Rating
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 32.
View on Wowhead ↗Gladiator's Regalia
Set: +35 Resilience Rating.
(4) Set: Reduces the casting time of your Polymorph spell by 0.15 sec.
-
Deckhand's Shirt0GS—ilvl -
Tabard of the Protector0GS—ilvlTabard of the ProtectorTabard · Common
GS 0 · ilvl — View on Wowhead ↗Effects
Use: Show how heroic you are! (5 Mins Cooldown)
-
General's Silk Cuffs—GS—ilvlGeneral's Silk CuffsWrist · Epic
GS — · ilvl —Armor
84 Armor
Stats
+22 Stamina
+17 Intellect
Equip: Improves spell critical strike rating by 12.
Equip: Improves your resilience rating by 11.
Enchantments
+3 Spell Critical Rating and +4 Spell Penetration
+2 Spell Damage
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Dson
Undead · Mage
Frost
Level 70- GearScore
- —
- Item level
- 111
-
Gladiator's Silk Handguards—GS—ilvlGladiator's Silk HandguardsHands · Epic
GS — · ilvl —Armor
129 Armor
Stats
+39 Stamina
+14 Intellect
Equip: Improves spell critical strike rating by 21.
Equip: Improves your resilience rating by 21.
Effects
Equip: Improves the range of your Fire Blast spell by 5 yards.
Equip: Increases damage and healing done by magical spells and effects by up to 32.
View on Wowhead ↗Gladiator's Regalia
Set: +35 Resilience Rating.
(4) Set: Reduces the casting time of your Polymorph spell by 0.15 sec.
-
General's Silk Belt—GS—ilvlGeneral's Silk BeltWaist · Epic
GS — · ilvl —Armor
117 Armor
Stats
+33 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 24.
Equip: Improves your resilience rating by 24.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
-
Evoker's Silk Trousers—GS—ilvl
Evoker's Silk TrousersLegs · Rare
GS — · ilvl —Armor
136 Armor
Stats
+42 Stamina
+22 Intellect
Equip: Improves spell critical strike rating by 22.
Equip: Improves your resilience rating by 22.
Effects
Equip: Increases damage and healing done by magical spells and effects by up to 33.
View on Wowhead ↗Oathbound's Silk Battlegear
Set: +35 Resilience Rating.
(4) Set: Reduces the cooldown of your Blink spell by 2 sec.
-
General's Silk Footguards—GS—ilvlGeneral's Silk FootguardsFeet · Epic
GS — · ilvl —Armor
142 Armor
Stats
+33 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 24.
Equip: Improves your resilience rating by 24.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
-
Witching Band—GS—ilvlWitching BandRing 1 · Rare
GS — · ilvl —Stats
+16 Stamina
+14 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 21.
-
Cenarion Ring of Casting—GS—ilvlCenarion Ring of CastingRing 2 · Rare
GS — · ilvl —Stats
+24 Stamina
+16 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 18.
-
Riding Crop—GS—ilvlRiding CropTrinket 1 · Rare
GS — · ilvl — View on Wowhead ↗Effects
Equip: Increases mount speed by 10%.
-
Medallion of the Horde—GS—ilvlMedallion of the HordeTrinket 2 · Rare
GS — · ilvl —Stats
Equip: Improves your resilience rating by 20.
View on Wowhead ↗Effects
Use: Removes all movement impairing effects and all effects which cause loss of control of your character. (2 Mins Cooldown)
-
High Warlord's Spellblade—GS—ilvl
High Warlord's SpellbladeMain Hand · Rare
GS — · ilvl —Weapon
80 - 149 Damage
Speed 1.60
(71.6 damage per second)
Stats
+18 Stamina
+13 Intellect
Equip: Improves spell hit rating by 13.
Equip: Improves your resilience rating by 13.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 121.
-
The Saga of Terokk—GS—ilvlThe Saga of TerokkOff Hand · Rare
GS — · ilvl —Stats
+23 Intellect
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 28.
-
Nesingwary Safari Stick—GS—ilvlNesingwary Safari StickRanged · Rare
GS — · ilvl —Weapon
142 - 265 Shadow Damage
Speed 1.80
(113.1 damage per second)
Stats
Equip: Improves spell critical strike rating by 12.
View on Wowhead ↗Effects
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Incomplete GearScore: some item data is unavailable.
Blizzard profile
Stats
- Health
- 7,753
- Strength
- 32
- Agility
- 37
- Stamina
- 454
- Intellect
- 428
- Spirit
- 150
Physical combat
- Attack power
- 22
- Melee critical strike chance
- 1.42 %
- Ranged critical strike chance
- 4.46 %
- Melee haste
- 0 %
- Ranged haste
- 0 %
- Main hand damage per second
- 42.83
- Off hand damage per second
- 0
Spells
- Spell power
- 516
- Spell critical strike chance
- 14.86 %
- Spell haste
- 0 %
- Spell penetration
- 23
Defense
- Armor
- 2,310
- Dodge chance
- 4.94 %
- Parry chance
- 0 %
- Block chance
- 0 %
Effective values from the saved profile. Consider class, level and specialization when interpreting them. A dash means unavailable.
PvP profile · Blizzard
Player versus player
PvP data is currently unavailable for this character. Their equipment, stats and talents remain accessible.
Specializations and talents
TBC ClassicBuild 1 14—47
Arcane
Points: 14
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
0/5
Rank 1
Reduces the chance that the opponent can resist your Arcane spells by 2%.
3/5
Rank 3
Passive
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
0/5
Rank 1
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
0/2
Rank 1
Gives your Counterspell a 50% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 47
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
3/5
Rank 3
Passive
Reduces the casting time of your Frostbolt spell by 0.3 sec.
2/3
Rank 2
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 2%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
0/3
Rank 1
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
66 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
1/3
Rank 1
Passive
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
5/5
Rank 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
3/3
Rank 3
Passive
Increases the damage dealt by your Cone of Cold spell by 35%.
2/2
Rank 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
3/5
Rank 3
Passive
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
302 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
1/5
Rank 1
Passive
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
5/5
Rank 5
Passive
Your Frostbolt spell gains an additional 10% of your bonus spell damage effects and an additional 5% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
354 Mana
Summon a Water Elemental to fight for the caster for 45 sec.
Build 2Active 17—44
Arcane
Points: 17
2/2
Rank 2
Passive
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
3/5
Rank 3
Passive
Reduces the chance that the opponent can resist your Arcane spells by 6%.
0/5
Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
0/2
1/5
Rank 1
Passive
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
5/5
Rank 5
Passive
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
0/2
Rank 1
Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
3/3
Rank 3
Passive
Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
1/1
Rank 1
Passive
Increases your armor by an amount equal to 100% of your Intellect.
0/2
Rank 1
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
2/2
Rank 2
Passive
Gives your Counterspell a 100% chance to silence the target for 4 sec.
0/3
Rank 1
Allows 10% of your mana regeneration to continue while casting.
0/2
Rank 1
For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
0/1
Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
0/5
0/2
0/3
Rank 1
Increases your spell damage and critical strike chance by 1%.
- Presence of Mind 0/1
0/3
Rank 1
Increases the critical strike chance of any spell cast while Clearcasting by 10%.
- Arcane Concentration 5/5
0/3
Rank 1
Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
0/1
Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
- Arcane Instability 0/3
0/2
0/5
0/1
Rank 1
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire
Points: —
—/5
Rank 1
Reduces the casting time of your Fireball spell by 0.1 sec.
—/5
—/5
Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
—/2
—/3
Rank 1
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
—/2
Rank 1
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
—/3
Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
—/1
Rank 1
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
—/2
Rank 1
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
—/3
Rank 1
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
—/2
Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
—/3
Rank 1
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
—/3
Rank 1
Increases all spell damage caused by 1% and all spell damage taken by 1%.
—/3
Rank 1
Increases the critical strike chance of your Fire spells by 2%.
—/1
Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
- Pyroblast —/1
—/2
Rank 1
Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
—/5
—/3
Rank 1
Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
—/1
Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
- Critical Mass —/3
—/2
Rank 1
Increases damage of all spells against targets with less than 20% health by 10%.
—/5
Rank 1
Your Fireball spell gains an additional 3% of your bonus spell damage effects.
—/1
Rank 1
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
- Combustion —/1
Frost
Points: 44
0/2
Rank 1
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
4/5
Rank 4
Passive
Reduces the casting time of your Frostbolt spell by 0.4 sec.
1/3
Rank 1
Passive
Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
5/5
Rank 5
Passive
Increases the critical strike damage bonus of your Frost spells by 100%.
3/3
Rank 3
Passive
Gives your Chill effects a 15% chance to freeze the target for 5 sec.
2/2
Rank 2
Passive
Reduces the cooldown of your Frost Nova spell by 4 sec.
3/3
Rank 3
Passive
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
3/3
1/1
Rank 1
Instant cast
3 min cooldown
66 Mana
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
3/3
Rank 3
Passive
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 75%. Lasts 4.50 sec.
2/2
Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
0/3
Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
5/5
Rank 5
Passive
Increases the critical strike chance of all your spells against frozen targets by 50%.
- Improved Frost Nova 2/2
0/3
1/1
Rank 1
Instant
8 min cooldown
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
0/3
Rank 1
Increases the damage dealt by your Cone of Cold spell by 15%.
2/2
Rank 2
Passive
Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
4/5
Rank 4
Passive
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
1/1
Rank 1
Instant cast
30 sec cooldown
302 Mana
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
- Cold Snap 1/1
1/5
Rank 1
Passive
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
2/5
Rank 2
Passive
Your Frostbolt spell gains an additional 4% of your bonus spell damage effects and an additional 2% chance to critically strike.
1/1
Rank 1
Instant cast
3 min cooldown
354 Mana
Summon a Water Elemental to fight for the caster for 45 sec.